An open-ended 3D simulation and puzzle game about designing real CPUs. Model propagation delay. Plan your floor. Route every trace. No abstractions - only transistors, signals, and the laws of silicon.
| Genre | Simulation · Puzzle · Engineering |
|---|---|
| Physics model | Propagation delay · Per-gate timing |
| Build targets | Speed · Volume · Complexity · Transistors |
| Content | Story campaign · Gauntlets · Sandbox · Gallery |
| Community | Discord · Reddit · Wiki.gg |
Chapters are spec documents, not tutorials. You get a truth table, a set of constraints, and a blank die. Everything between is the game. A perfect solution, a fast one, and a tiny one are three different answers - and the campaign grades all three.
"Before Hard Chip, I did not really understand how transistors worked. With Hard Chip, I understood what they are for, and how you can make calculations with a single idea: let current pass, or do not let it pass." - Arnaud, an early access player
Hard Chip started on itch.io as one person's attempt to answer a simple question: what does a CPU actually feel like to build?
The people who kept showing up were students, hobbyists, hardware engineers, ex-EE professors, and curious strangers. They help each other, help writing the wiki, help translating it into 8 languages (currently).
If you're staring down a digital logic course, or you've always wanted to know what an adder is really doing, or you just like making elegant things out of simple parts - there's a seat for you here.
Hard Chip is in active development. Play the early access now and help the algorithm notice a small, strange, very sincere game about silicon.